Time left to compete

05 Days 08 Hrs 27 Mins 13 Secs


Master in Interaction Design in partnership with Cisco – September 2018

Scenarios for Virtual Reality collaborative experiences

Cisco, as the worldwide leader in networking that transforms how people connect, communicate and collaborate, is looking for innovative ideas on how to leverage contemporary media usage and interaction paradigms for collaborative tools. On this line it introduced Cisco Spark, a collaboration tool that provides a great number of possibilities related to remote working.
Cisco Spark is an app-centric cloud-based service that provides a complete collaboration suite for teams to create, meet, message, call, care, whiteboard, share, regardless of whether they are together or apart; in one continuous workstream before, during, and after meetings. It is built to make teams work seamlessly. It is a simple, secure, complete, and open service that enables people to work better.
At the same time, Virtual Reality offers new ways for people to be present and interact within the same room even though they are thousands of miles apart. With certain work streams moving into VR, such as design & content creation, the Cisco Spark in VR concept is the latest example of how Cisco is experimenting with collaboration tools that naturally support the workflow within a team. People are now able to interact, collaborate and be together in ways never seen before.


Taking advantage of the possibilities offered by Cisco Spark and VR headsets such as Oculus Rift and its hand controllers, the candidate is asked to define a specific area of investigation (such as: education, engineering, healthcare, finance, etc.), define a related category of users and submit the concept of a VR work experience that answers to their collaborative needs.
The solution should take into consideration Cisco Spark’s main features (calling, messaging, whiteboard, file sharing), and it should expand the possibilities already offered by traditional workspaces (such as: face to face meetings, emails, phone calls, etc.).

Download the Brief


The works must be mailed to Domus Academy by and not later than 16th April 2018.
Candidates will be informed about the results of the competition by e-mail on 16th May 2018.

Entry Delivery

Projects in digital format must be uploaded clicking the button below:

Apply now

or sent by e-mail to: competitions@domusacademy.it

Paper works must be sent to:

Domus Academy
Meet and work in VR – competition
Master Program in Interaction Design
Via Darwin, 20 – 20143 Milan – Italy

When you submit your project, you will receive a confirmation within 48 hours that your submission was received. If you do not receive a confirmation, let us know at: competitions@domusacademy.it


  • One scholarship covering 60% of the total tuition fee of the Master Program
  • One scholarship covering 50% of the total tuition fee of the Master Program
  • One scholarship covering 40% of the total tuition fee of the Master Program
  • Two special mentions covering 20% of the total tuition fee of the Master Program


Projects will be selected and evaluated by a jury composed by  the Faculty of the Master in Interaction Design of Domus Academy and the Domus Academy admissions jury.